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Devlog

26 abril, 2018
Abraham Rojo
Abraham Rojo In Animation, Devlog

Devlog #3 – Animation process. Issues and solutions

Flash When we first started developing Voodoo, we knew one thing for sure: Unity would be our engine. What we weren’t sure about was what engine to use for animations,…

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8 octubre, 2017
Abraham Rojo
Abraham Rojo In Devlog

Devlog #1 – Why Vooodoo?

I’m Abraham Rojo, one of the creators, animators and game designer of Voodoo. In this post I will talk mainly about the design of our game, but first I´ll tell…

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