
Flash When we first started developing Voodoo, we knew one thing for sure: Unity would be our engine. What we weren’t sure about was what engine to use for animations,…
Flash When we first started developing Voodoo, we knew one thing for sure: Unity would be our engine. What we weren’t sure about was what engine to use for animations,…
I’m Abraham Rojo, one of the creators, animators and game designer of Voodoo. In this post I will talk mainly about the design of our game, but first I´ll tell…