Voodoo is an adventure game where you take on the role of a little voodoo doll who has suddenly wake up in a huge sewing factory abandoned in the 50's. Players must solve puzzles and riddles to move through the different levels, avoiding deadly dangers inside the factory.


Handmade Art

From the scratch to the end, everything is drawn-hand meticulously. Made with care, passion and a high level of detail, focused in colors, textures, shapes and objects of the era.

This way, players can feel the essence of the decade in which the adventure unfolds.

No Text

The game uses its own language based on small illustrations, animations and sounds.

No Inventory

Unlike most point & click games, in Voodoo you will have to fuse or join objects together in the scene.

Simple Gameplay

The gameplay is very simple and intuitive, with few controls the player has a wide range of possibilities.


You can see yourself in situations where if you act hastily, you will put the character’s life in danger.



3 enero, 2018 in Code, Design

Devblog #2 – Technical topic: collisions

Hi everyone, my name is Victor Ortega and I am the main programmer of the game. I will talk about technology topics in our video game. I have to say…

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8 noviembre, 2017 in History

History of Voodoo #1

Voodoo is a religious and magical practice whose origins go back 10,000 years ago in the dawn of human civilization, having its origins in West Africa. Throughout this time it…

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8 octubre, 2017 in Devlog

Devlog #1 – Why Vooodoo?

I’m Abraham Rojo, one of the creators, animators and game designer of Voodoo. In this post I will talk mainly about the design of our game, but first I´ll tell…

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Flavio Díaz
Artist & Animation
Abraham Rojo
Game Design & Animation
Victor Ortega
Senior Programmer
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